

The player is encouraged to complete each of the seven scenarios one after the other. For example, Monsters cannot equip weapons, armor, or spells, while Mecs are capable of equipping parts from other Mecs to add more abilities. Some of the game's races are limited in this system. First introduced in the Game Boy incarnations of the SaGa series, the game contains different races that exist within the Regions: the Humans, the Mystics (similar to vampires), the Half-Mystics (half Human and half Mystic), the Monsters (shapeshifters) and the Mecs (robots). Outside of combat, players can equip and unequip (or "seal") weapons, armor, skills, spells, and items. Winning battles will increase player character statistics such as hit points (HP), life points (LP), strength, and quickness. If certain conditions are met within the battle, party members on either side can create combination attacks for added damage. Most skills are learned mid-battle, while many spells are purchased in the game's shops. A variety of weapons, special skills, and magic spells are at the player's disposal. Battles are turn-based, in which the player chooses his or her actions and allow them, along those of the enemies, to play out. The battle screen depicts 2D-animated sprites amidst a 3D-rotating background. The storyline of each character also changes depending on who is chosen, what is said in conversation, what events have already occurred, and who the protagonist has in his or her party, a concept first introduced in Romancing SaGa 2.Ĭombat in SaGa Frontier pits players against groups of enemies encountered on the field screen. Some of the main characters even encounter each other during their quests.

Each character has his or her own storyline and a main quest to fulfill, but there are also several optional quests that any of the characters can participate in. The player controls the protagonist on the field screen, a set of interconnecting pre-rendered backgrounds, and is able to speak with a slew of other characters in order to gather information, recruit party members, and initiate quests. Travel through most of the Regions is easy due to inter-regional ships traveling regularly between them.
#Saga frontier remastered physical free
The game is considered non-linear, in that from the beginning many of the characters are free to go almost anywhere and interact with almost anyone.

The basic concept of SaGa Frontier is based on its Free Scenario System, in which one can play as any of seven different protagonists, all of whom exist in the same setting: a solar system known as The Regions, a group of planets, each with its own culture, game-level of technology, and form of magic. It is assumed that his scenario is the canon storyline and what really happened between all those involved in SaGa Frontier.
